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MLG Ruleset e o da Decerto:
Decerto V5 rules:
Maps and Game Modes
Seatown (Search and Destroy)
Dome (Capture the Flag)
Arkaden (Capture the Flag, Search and Destroy)
Bootleg (Capture the Flag, Search and Destroy)
Carbon (Search and Destroy)
Lockdown (Capture the Flag, Search and Destroy)
Underground (Search and Destroy)
All Game Modes
Spectating: Team Only
Killcam: Enabled
Radar Always On: No
Wave Spawn Delay: No
Force Respawn: Enabled
Friendly Fire: Enabled
Max Health: Normal
Health Regeneration: Normal
Perks and Proficiencies: Enabled
Hardcore Mode: Disabled
3rd Person: Disabled
Headshots Only: Disabled
Killstreaks: Disabled
Custom Classes: Enabled
Capture The Flag
Round length: 5 minutes
Score Limit: Unlimited
Respawn delay: 7.5 seconds
The winner is decided by flag count, not round count
Search and Destroy
Round Length: 2.5 Minutes
Bomb Timer: 45 Seconds
Plant Time: 7.5 Seconds
Defuse Time: 7.5 Seconds
Score Limit: 4 Points
Round Switch: Every Round
Banned Weapons
All launchers
Machine Pistols
Riot Shield
All shotguns
Type 95
All LMGs
Banned Lethals
Bouncing Betty
Claymore
C4
Banned Tacticals
Flash Grenade
Scrambler
EMP Grenade
Trophy System
Tactical Insertion
Portable Radar
Banned Attachments
Heartbeat Sensor
Grenade Launcher
Shotgun
Rapid Fire
Akimbo
Extended Magazines
Banned Proficiencies
Attachments (No double attachments)
Banned Perks
Blast Shield
Overkill
Recon
Stalker
Sit Rep
Steady Aim
Death Streak
Set to Hollow Points
Additional Information
• On Capture the Flag, the highest total flag score wins, it is not decided on round wins. Teams must take note of the score at half time.
• In the event of a tie on Capture the Flag, stopwatch rules apply.
• Stopwatch rules state that you must replay the map. Upon the first flag capture, the host must end the game. The map is then restarted for a second time with teams switching spawns. The losing team must capture a flag within the same time that the winning team did. If they fail to do so, they lose the map. If a team captures two flags, they win the map.
MLG:
The default settings specified in these rules can be changed, but only if an option is available in the challenge. Unless specified otherwise in the match details, these default rules will be followed.
The following settings apply to all GameBattles matches, regardless of the Game Mode.
Spectating: Disabled (Does not apply for Search and Destroy). Spectating is to be Enabled when a Staff Member is present to spectate the match.
Friendly Fire: Enabled
Forced Respawn: Enabled
Wave Spawn Delay: None
Respawn Delay: None (Does not apply to Sabotage, Capture the Flag, Domination, and Demolition)
Radar Always On: Challenge Option
Max Health: Normal
Health Regeneration: Normal
Kill Cam: Enabled
Headshots Only: Disabled
Third Person View: Challenge Option
Allow Perks: Challenge Option
Killstreak Rewards: Challenge Option
Number of Lives: Unlimited (Does not apply to Search and Destroy.)
Join-In-Progress: Not Allowed
Hardcore Mode: Disabled
The following settings are specific to each Game Mode, so please read them carefully before setting up the server.
Team Deathmatch
Points to Win: 7500
Round Timer: 10 Minutes
Search and Destroy
Round Length: 3 Minutes
Bomb Timer: 45 Seconds
Number of lives: 1 Life
Plant Time: 7.5 Seconds
Defuse Time: 7.5 Seconds
Multi Bomb: Disabled
Score Limit: 4 Points
Round Switch: Every Round
Spectator: Team Only
Sabotage
Time Limit: 10 Minutes
Bomb Timer: 45 Seconds
Plant Time: 5 Seconds
Defuse Time: 5 Seconds
Respawn Delay: 7.5
Shared Bomb Timer: Disabled
Note: In the event of a tie, the game will go into Overtime to determine the winner. If the Overtime results in a Draw, the map must be replayed until a winner is decided.
Domination
Round Length: 10 Minutes
Score Limit: Unlimited
Respawn Delay: 5 Seconds
Capture The Flag
Round Length: 5 Minutes
Score Limit: Unlimited
Respawn Delay: 5 Seconds
Note: In the event of a tie, the game will go into Overtime to determine the winner. If the Overtime results in a Draw, the map must be replayed until a winner is decided.
Demolition
Time Limit: 3 Minutes
Round Switch: Every Round
Bomb Timer: 30 Seconds
Plant Time: 5 Seconds
Defuse Time: 5 Seconds
Extra Time: 2 Minutes
Respawn Delay: 5 Seconds
Headquarters
Time Limit: 10 Minutes
Score Limit: Unlimited
HQ Lifetime: 1 Minute
HQ Activate Delay: 30 Seconds
Kill Confirmed
Time Limit: 10 Minutes
Score Limit: 65 Points
If any of the above settings are incorrect, the hosting team forfeits that map. The team hosting is responsible to ensure all setting are correct prior to beginning any map. If the settings are incorrect, the map needs to end and the next map needs to be played. The team that was not hosting is responsible for obtaining valid proof to show that the hosting team did not have the settings correct. A ticket with valid proof must be submitted immediately after the match has been completed.
All of the Settings changes that were made to the default Game Modes (Search and Destroy, Capture the Flag, Demolition, and Kill Confirmed) are listed below. Settings that are not listed below should not be changed from their default state.
Maps and Modes
Arkaden - Capture the Flag
Arkaden - Search & Destroy
Bootleg - Capture the Flag
Bootleg - Search & Destroy
Dome - Capture the Flag
Dome - Search & Destroy
Hardhat - Search & Destroy
Lockdown - Capture the Flag
Seatown - Capture the Flag
Underground - Search & Destroy
Game Settings
Spectating: Team Only
Killcam: Enabled
Radar Always On: No
Wave Spawn Delay: No
Force Respawn: Enabled
Friendly Fire: Enabled
Max Health: Normal
Health Regeneration: Normal
Perks and Proficiencies: Enabled
Hardcore Mode: Disabled
3rd Person: Disabled
Headshots Only: Disabled
Killstreaks: Disabled
Custom Classes: Enabled
Join-In-Progress: Not Allowed
The following settings are specific to each Game Mode, so please read them carefully before setting up the server.
Search and Destroy
Round Length: 2.5 Minutes
Bomb Timer: 45 Seconds
Plant Time: 7.5 Seconds
Defuse Time: 7.5 Seconds
Score Limit: 4 Points
Round Switch: Every Round
Capture the Flag
Round length: 5 minutes
Score Limit: Unlimited
Respawn delay: 7.5 seconds
Note: The winner is determined by the flag count. In the event of a tie, the Overtime tie-breaker will not be used, the map must be replayed until a winner is found.
Banned Weapons
All Launchers
All Shotguns
Riot Shield
Banned Lethals
Bouncing Betty
Claymore
C4
Banned Tacticals
Scrambler
Trophy System
Tactical Insertion
Portable Radar
Banned Attachments
Heartbeat Sensor
Grenade Launcher
Shotgun
Akimbo
Rapid Fire
Banned Proficiencies
Attachments (Double Attachments are not Allowed)
Banned Perks
Blast Shield
Overkill
Recon
Sitrep
Note: All players Death Streak must be set to Hollow Points.
To play a match using the GameBattles (GB) Variant Gameplay, you must first select the "GB Variant Gameplay" custom mapset from the drop-down. If this is not selected, maps that are not included in the GB Variant Gameplay may be randomized and cannot be played. Both teams should select to cancel the match on the Match Report screen if the correct options and mapset are not selected. If the match is played out, the scores will stand and the match will not be removed.
Second, you must select the "Yes - Use GB Variant Gameplay" option from the GB Variant Gameplay section. If this was not selected, the match will not be played with GB Variant Gameplay and would use the settings found under "Settings" in the Settings section above.
Your selection for all options below the GB Variant Gameplay section will not matter. All required settings for GB Variant Gameplay are listed above in the "Settings" section and must be used.
MLG Ruleset e o da Decerto:
Decerto V5 rules:
Maps and Game Modes
Seatown (Search and Destroy)
Dome (Capture the Flag)
Arkaden (Capture the Flag, Search and Destroy)
Bootleg (Capture the Flag, Search and Destroy)
Carbon (Search and Destroy)
Lockdown (Capture the Flag, Search and Destroy)
Underground (Search and Destroy)
All Game Modes
Spectating: Team Only
Killcam: Enabled
Radar Always On: No
Wave Spawn Delay: No
Force Respawn: Enabled
Friendly Fire: Enabled
Max Health: Normal
Health Regeneration: Normal
Perks and Proficiencies: Enabled
Hardcore Mode: Disabled
3rd Person: Disabled
Headshots Only: Disabled
Killstreaks: Disabled
Custom Classes: Enabled
Capture The Flag
Round length: 5 minutes
Score Limit: Unlimited
Respawn delay: 7.5 seconds
The winner is decided by flag count, not round count
Search and Destroy
Round Length: 2.5 Minutes
Bomb Timer: 45 Seconds
Plant Time: 7.5 Seconds
Defuse Time: 7.5 Seconds
Score Limit: 4 Points
Round Switch: Every Round
Banned Weapons
All launchers
Machine Pistols
Riot Shield
All shotguns
Type 95
All LMGs
Banned Lethals
Bouncing Betty
Claymore
C4
Banned Tacticals
Flash Grenade
Scrambler
EMP Grenade
Trophy System
Tactical Insertion
Portable Radar
Banned Attachments
Heartbeat Sensor
Grenade Launcher
Shotgun
Rapid Fire
Akimbo
Extended Magazines
Banned Proficiencies
Attachments (No double attachments)
Banned Perks
Blast Shield
Overkill
Recon
Stalker
Sit Rep
Steady Aim
Death Streak
Set to Hollow Points
Additional Information
• On Capture the Flag, the highest total flag score wins, it is not decided on round wins. Teams must take note of the score at half time.
• In the event of a tie on Capture the Flag, stopwatch rules apply.
• Stopwatch rules state that you must replay the map. Upon the first flag capture, the host must end the game. The map is then restarted for a second time with teams switching spawns. The losing team must capture a flag within the same time that the winning team did. If they fail to do so, they lose the map. If a team captures two flags, they win the map.
MLG:
The default settings specified in these rules can be changed, but only if an option is available in the challenge. Unless specified otherwise in the match details, these default rules will be followed.
The following settings apply to all GameBattles matches, regardless of the Game Mode.
Spectating: Disabled (Does not apply for Search and Destroy). Spectating is to be Enabled when a Staff Member is present to spectate the match.
Friendly Fire: Enabled
Forced Respawn: Enabled
Wave Spawn Delay: None
Respawn Delay: None (Does not apply to Sabotage, Capture the Flag, Domination, and Demolition)
Radar Always On: Challenge Option
Max Health: Normal
Health Regeneration: Normal
Kill Cam: Enabled
Headshots Only: Disabled
Third Person View: Challenge Option
Allow Perks: Challenge Option
Killstreak Rewards: Challenge Option
Number of Lives: Unlimited (Does not apply to Search and Destroy.)
Join-In-Progress: Not Allowed
Hardcore Mode: Disabled
The following settings are specific to each Game Mode, so please read them carefully before setting up the server.
Team Deathmatch
Points to Win: 7500
Round Timer: 10 Minutes
Search and Destroy
Round Length: 3 Minutes
Bomb Timer: 45 Seconds
Number of lives: 1 Life
Plant Time: 7.5 Seconds
Defuse Time: 7.5 Seconds
Multi Bomb: Disabled
Score Limit: 4 Points
Round Switch: Every Round
Spectator: Team Only
Sabotage
Time Limit: 10 Minutes
Bomb Timer: 45 Seconds
Plant Time: 5 Seconds
Defuse Time: 5 Seconds
Respawn Delay: 7.5
Shared Bomb Timer: Disabled
Note: In the event of a tie, the game will go into Overtime to determine the winner. If the Overtime results in a Draw, the map must be replayed until a winner is decided.
Domination
Round Length: 10 Minutes
Score Limit: Unlimited
Respawn Delay: 5 Seconds
Capture The Flag
Round Length: 5 Minutes
Score Limit: Unlimited
Respawn Delay: 5 Seconds
Note: In the event of a tie, the game will go into Overtime to determine the winner. If the Overtime results in a Draw, the map must be replayed until a winner is decided.
Demolition
Time Limit: 3 Minutes
Round Switch: Every Round
Bomb Timer: 30 Seconds
Plant Time: 5 Seconds
Defuse Time: 5 Seconds
Extra Time: 2 Minutes
Respawn Delay: 5 Seconds
Headquarters
Time Limit: 10 Minutes
Score Limit: Unlimited
HQ Lifetime: 1 Minute
HQ Activate Delay: 30 Seconds
Kill Confirmed
Time Limit: 10 Minutes
Score Limit: 65 Points
If any of the above settings are incorrect, the hosting team forfeits that map. The team hosting is responsible to ensure all setting are correct prior to beginning any map. If the settings are incorrect, the map needs to end and the next map needs to be played. The team that was not hosting is responsible for obtaining valid proof to show that the hosting team did not have the settings correct. A ticket with valid proof must be submitted immediately after the match has been completed.
All of the Settings changes that were made to the default Game Modes (Search and Destroy, Capture the Flag, Demolition, and Kill Confirmed) are listed below. Settings that are not listed below should not be changed from their default state.
Maps and Modes
Arkaden - Capture the Flag
Arkaden - Search & Destroy
Bootleg - Capture the Flag
Bootleg - Search & Destroy
Dome - Capture the Flag
Dome - Search & Destroy
Hardhat - Search & Destroy
Lockdown - Capture the Flag
Seatown - Capture the Flag
Underground - Search & Destroy
Game Settings
Spectating: Team Only
Killcam: Enabled
Radar Always On: No
Wave Spawn Delay: No
Force Respawn: Enabled
Friendly Fire: Enabled
Max Health: Normal
Health Regeneration: Normal
Perks and Proficiencies: Enabled
Hardcore Mode: Disabled
3rd Person: Disabled
Headshots Only: Disabled
Killstreaks: Disabled
Custom Classes: Enabled
Join-In-Progress: Not Allowed
The following settings are specific to each Game Mode, so please read them carefully before setting up the server.
Search and Destroy
Round Length: 2.5 Minutes
Bomb Timer: 45 Seconds
Plant Time: 7.5 Seconds
Defuse Time: 7.5 Seconds
Score Limit: 4 Points
Round Switch: Every Round
Capture the Flag
Round length: 5 minutes
Score Limit: Unlimited
Respawn delay: 7.5 seconds
Note: The winner is determined by the flag count. In the event of a tie, the Overtime tie-breaker will not be used, the map must be replayed until a winner is found.
Banned Weapons
All Launchers
All Shotguns
Riot Shield
Banned Lethals
Bouncing Betty
Claymore
C4
Banned Tacticals
Scrambler
Trophy System
Tactical Insertion
Portable Radar
Banned Attachments
Heartbeat Sensor
Grenade Launcher
Shotgun
Akimbo
Rapid Fire
Banned Proficiencies
Attachments (Double Attachments are not Allowed)
Banned Perks
Blast Shield
Overkill
Recon
Sitrep
Note: All players Death Streak must be set to Hollow Points.
To play a match using the GameBattles (GB) Variant Gameplay, you must first select the "GB Variant Gameplay" custom mapset from the drop-down. If this is not selected, maps that are not included in the GB Variant Gameplay may be randomized and cannot be played. Both teams should select to cancel the match on the Match Report screen if the correct options and mapset are not selected. If the match is played out, the scores will stand and the match will not be removed.
Second, you must select the "Yes - Use GB Variant Gameplay" option from the GB Variant Gameplay section. If this was not selected, the match will not be played with GB Variant Gameplay and would use the settings found under "Settings" in the Settings section above.
Your selection for all options below the GB Variant Gameplay section will not matter. All required settings for GB Variant Gameplay are listed above in the "Settings" section and must be used.